CGDC Conference ProceedingsFrans Mäyrä |
Contents
FRANS MÄYRÄ | 5 |
CONVERGENCE AND GAMES IN NEW PLATFORMS | 35 |
Console Games in the Age of Convergence | 45 |
Copyright | |
23 other sections not shown
Common terms and phrases
Aarseth action activities aesthetic analysis Anarchy Online Art games Augmented Reality avatar Botfighters character cinema companies computer games concept Console Games construction context create cultural cutscenes devices diegesis diegetic Digital Games emergence entertainment Espen Aarseth EverQuest example explore fantasy female fiction film function game design game developers game environment game genres game space game studies game world game's gamemaster gameplay gestalt gamers games consoles games industry gaming experience gender goal graphics Greg Costikyan iDTV interaction forms interface Internet ludology Max Payne meaning metaphor MMORPG mobile multi-player games Myzel narrative Nintendo NPCs objects online games perspective photorealism play players Playstation pleasure possible production representation role role-playing role-playing games rules satirical Second-Order Cybernetic Sega server simulation social Sony Soul Calibur Speech Community story structure Susana Tosca Tetris Ultima Online users video games