Pedagogy: Using Television Shows, Games, and Other Media in the ClassroomThis book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here. |
Contents
| 3 | |
| 8 | |
3 A CoSpaces Edu Project | 17 |
A World in Crisis Using Games to Teach | 25 |
1 Initial Draft of the Crisis Game Board | 32 |
Writing in Multiple | 53 |
Genres and 7th Grade Common Core State | 57 |
Teaching Composition through Digital Game | 101 |
1 Example AnalysisReflection Questions | 105 |
Teaching Intersectionality and Using | 117 |
Perception versus reality | 119 |
Video Games and Fantasy Medievalism in | 141 |
1 Class Materials | 146 |
Level Up your Classroom Management with | 157 |
List of Contributors | 181 |
Other editions - View all
Pedagogy: Using Television Shows, Games, and Other Media in the Classroom LAURA. DUMIN No preview available - 2024 |
Pedagogy: Using Television Shows, Games, and Other Media in the Classroom Laura Dumin No preview available - 2024 |
Common terms and phrases
7th Grade English academic activities approach Arts Common Core audience audio autism spectrum disorder children with ASD choices Classcraft classroom collaborative collaborative writing composing Computers concepts Core State Standards course create creative culture curriculum Dicheva Digital Archive digital games discuss Dragon Age example Experiential Learning explore film focus focused Freakonomics game design game pitch gamification in education genres Grade English Language help students human rights education human rights violations ideas identities immersive immersive virtual reality impact instructors interactive interests intersectionality knowledge Language Arts Common learners learning engagement learning experiences learning management system lesson plan literacy medieval music MGRP motivation multimodal composition participation pedagogy play players podcasts privilege questions reading relevant Ružić semester skills Skyrim smartphone space story teachers teaching topic traditional troubadours understanding video games virtual reality wanted writing YouTube


